It provided a kicking-ass ending to Dreamfall, the predecessor. Dreamfall Chapters wasn't perfect or anything close to it, unfortunately. There are still some things I find it hard to ignore, which I mentioned earlier as my 'doubts'. I guess that for making me feel all that, the game does deserve a very high score. And indeed, throughout the entire book (which was also pretty long, mind you) I set tensed on my chair wanting more and more story, enjoying every moment, grinning at all the funny moments and holding my tears at all the heart-touching ones, and had such a powerful bittersweet satisfaction while the credits roll. The superb voice-overs of the characters and the revamped soundtrack which seemed to have taken a completely different direction in Redux are all added to this cinematic masterpiece. With the revisiting of old and familiar locations to the discoveries of some new ones, Chapters keeps on rocking with everything that regards good atmosphere and environment, and sights which are pleasant to the eye. With dramatic turns of events from the very beginning of book five up to its very end, all the big questions are finally answered, all knots are being tied together. What am I trying to say, really? Redux definitely 'delivers the package'. My feelings are very mixed towards book 5, and while I'm going to give it a score of 8 out of 10 points, it mainly represents my "impulsive" response to this part, possibly the righteous and one that Book Five deserves. It took a long, long time, and sometimes I felt like it wouldn't end at all. It took a long, long time, and I'm writing this review with a sigh, as it's a sign the journey I began so long ago had finally ended. Turn right when you end up on the other side and you should be in front of the Campaign HQ.I'm writing this review with a sigh, as it's a sign the journey I began so long ago had finally ended. Keep walking until you see the familiar memorial in front of you with a right fork. Run straight across the street to enter into The Shuk. Go down the stairs here, then wind down to the next staircase and take those down too. Turn left from the Lab doors, head up the stairs and then turn left. I will be taking a different route than how we normally travel through Propast to get to Campaign HQ. From the Lab, we need to go to the Campaign HQ. Zoe will try to call Baruti, but will only be able to reach his voicemail. Zoe - Propast IIIĪfter we put on the Dream Machine, we will be back at the Lab with Ada. After the conversation, a few scenes will end Kian's chapter. Your conversation with Likho and Enu will be different than it was in Playthrough 1, due to our difference in our treatment of the soldier for Enu. This is the final step towards unlocking our Enu related friendship achievement in Book 3. Because we are aligning ourselves with Enu this chapter, THREATEN him and SPARE HIS LIFE. When we interrogate the guard, we will need to make different choices than in Playthrough 1. After finishing your work for the day, you will unlock: After a brief conversation with Mira, we will automatically be brought back to the Lab. We can finally ask Kidbot to now interact with the pollution area. The ferry will move and bring the barrel with it. Direct Kidbot to the interactable lantern above the bell. Finally, Kidbot will need to drop one of the lanterns onto the bell.Direct Kidbot to ring a bell, located on the street level to the right of the ferry.Direct Kidbot to attach one end of the rope to the front of the ferry, then have Kidbot attach the other end of the rope to the barrel.Open your inventory and use the rope on Kidbot. Direct Kidbot to grab some coiled up rope on the ferry to the right of the barrel.You can direct Kidbot to move the first barrel on the left, but the other barrel will be too heavy to move. The pollutant area has two barrels in it though, which raises a problem. Follow Kidbot north up-river, we will end up right in front of Pandemonium's garage. Move on to the next grid area after this. When Kidbot comes back, interact with it and then point it to the pollutant spot in the water. Kidbot will then fly over the grid area, revealing a green area where there are pollutants in the water. When Kidbot comes back, follow to the first grid area and speak to Kidbot again. Kidbot will do a fly-over on the river and mark a few areas. We will be led back to the start of the river, back near The Hand. Speak to KidBot once you are outside, then follow them. You can talk to Ada here more if you wish, or you can leave with Kidbot. Afterwards, more dialogue before we are introduced to Kidbot. Inside the lab, wait for the sliding door to open and then listen to Ada.
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